Destination - Emu
EOS History
and File Format
With the advent of the modern Emulator 4 sampler series (the
E4, E64, E6400, others), E-mu created a monster OS called
EOS (Emulator Operating System). They completely redid
the file format, which was messy after the ESi tweaking,
although the disk format and the basic architecture
remained the same. EOS took advantage of the large screen
display they started manufacturing. Any EOS sampler is a
joy to work with, as the large screen facilitates
operations extremely well.
Architecture
Description
The architecture is similar to the ESi: a Bank is the
single type of file this format accepts. As described in
the E3/E3X/ESi section, a Bank contains a set of Presets
and Samples, and when this is loaded into the E-mu, it
replaces all the memory in the unit. This results in some
bulky file handling; for example, if you want to replace
a single parameter in a single Preset, in order to save
it, you have to rewrite the entire Bank - this can be as
big as 128mb!
The basic Instrument
unit is the Preset. It can point to some or all the
Samples contained in the Bank. You can place a maximum of
128 Voices within a Preset, and place a keymap of Samples
in each Voice. You can still link Presets, but there is
less need to with the power of the EOS. While Preset
memory and Sample memory are still separate and have
fixed allocations, the Preset memory is appreciatively
larger; 3580K as opposed to 228K for the E3/E3X/ESi.
Import Formats
An EOS Emu sampler can import Akai S-1000 and S-3000
Programs/Samples, Roland Performances and Patches, and
Ensoniq Banks and Instruments.
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